http://tinyurl.com/7l5gz9w
The topics are concisely covered. Not a how-to for using 3ds Max, but rather a how-to for the techniques used which are applicable specifically to the field of video games.
It's very easy to find a topic of interest with the colored chapter headers; I could almost choose the chapter based on size without even opening the book - the big chapter is the low-poly vehicle, and the bigger, big chapter is the 3D environment. The entire book is a breeze and a pleasure to read with its pertinent, refined content. Even the sound advice found in the portfolio and interview section can generally be applied in just about any field - it's very well said.
If your focus is on games modeling, this is an interesting, fun read. The most notable thing I enjoy in this book, as anyone would enjoy from a published work, is that nothing is drawn out. The many, full-color illustrations are an easy study, and the instruction is easy to follow.
I may not have considered using some of the techniques which have been generously shared by their experienced contributors and there is a vibrant forum to help readers of the book who get stuck or need extra help as well as pushing the more experienced further on.

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